The general idea behind this hack is that d6s are used instead of d10s. The amount of dots in the Attribute is how many dice are rolled. The amount of dots in the Skill is what number is needed for a success. 1 dot = 6, 2 dots = 5+, 3 dots = 4+, 4 dots = 3+, 5 dots = 2+. Having no dots in a Skill means you need to roll 6s for success with the negative to the dice pool listed above the skill list: -2 for Mental 1), -1 for Physical and Social).
Botches and “10 again” does not exist anymore. Exceptional successes need to be redefined.
The standard Morality mechanic will also be replaced by Nemesis System inspired Madness Meters. Derangements will either be removed or integrated into this new system.
There will be a generic selection of weapons instead of the very specific types of weapons (generic pistol as opposed to Glock 17).
Virtues and Vices should be much more important. Possibly make it the only way to regain Willpower.
Use experience point costs at character creation to avoid min-maxing at character creation.