Traveller: The New Era

Game Recaps

August 7, 2007

  • The prison guards start looking for alternate light sources after we demolish the power station.
  • Bebop doesn't make the climb, falling taking minor damage. We hoist him up, and enter the prison compound (a pentagon styled building).
  • We make the long run to the small bunker like structure in the center of the compound.
  • The door is unopenable from the outside. We knock, hoping to intimidate the guards, but there is no answer.
  • Bebop tries to make a pretend commotion to get the door open. It also fails.
  • Gunney then sets 4 blocks of plastique, blowing the door open. We enter the building, Ronin leading, followed by Gunney, Wrench, and Bebop.
  • The walls have oil laterns on them, and there are many passages.
  • We come upon a vault door in the complex. It locks on the other side. We here movement on the other side.
  • Ronin opens the door and rolls in a flashbang. Gunney blasts the person inside with his shotgun, and Ronin finishes him off with a drop kick.
  • The room is some sort of prisoner transfer station with a stairway leading down.
  • We travel down the stairwell for at least 15 minutes, deep into a concrete underground bunker, with vault like doors.
  • The group splits up and takes 2 seperate ways.
  • Ronin and Bebop encounter guards prepared for their arrival. They are easily dispatched.
  • Gunney and Wrench encounter 3 guards in cover. Wrench takes 2 tough shots and goes down. He recovers and fights back from cover on the stairwell. Gunney charges 1 of the enemies, taking him out and stealing his cover. He then attacks the other 2 across the room.
  • A huge explosion happens, blowing a hole in the wall. Ronin and Bebop investigate. There are about 7 soldiers.
  • Bebop throws a grenade to distract them. They panic and run past the group. They appear to be rebels.
  • We encounter 6 men barracaded in a long cell block. Ronin unsuccessfully grenades them, then takes multiple assault rifle shots to the abdomen.
  • The gun fire from the rebels gets closer. We hide in a cell, hoping for the best. The explosions and commotion pass us by upstairs.
  • We can't defeat them and retreat to the waiting rebels. We are introduced to Marissa Starcar and retreat with the rebel force.

August 21, 2007

  • We retreat with the rebels to the north of the city.
  • We find out that the rebels were on a rescue operation the same as us. There are rebels within the prison.
  • Both parties agree that getting rid of Duke Joseph Barris would be in everyone's interests.
  • Marissa Starcar claims to want to get in touch with the Coalition, because there is a lot of technology on this planet that shouldn't be here, that they would be interested in.
  • We come to an agreement that we will work together, with us retaining operational control. The rebels will get the tank.
  • It is decided that we will attack the orbitting ship, so that we can attack the ground forces without their backup.
  • The ship outclasses us, but we attack anyway. Shokugan class something something.
  • We out manuever the enemy, and demand their surrender.
  • Realizing that we don't have enough people to effectivly board the ship, we destroy them.
  • Our ship lands back on the planet to pick up rebel soldiers so that we can attack Baron Joseph Barris from above.
  • Gunney leads a force of 50 rebels up to the Helios. The rest of the crew uses the Starlance to strafe the south part of the airport.
  • We succeed, forming a perimeter around the Helios. We begin preparations to get the Helios off the ground.
  • The Helios is so old that starting it isn't easy. We have to wait quite a while before we can get it running.
  • While on the perimeter, Gunney notices that the grav tank is approaching the airport, with the Helios out of action for at least an hour.

NPCs

Duke Joseph Barris

Marissa Starcar

Mercenary hired by local rebels to fight Duke Joseph Barris, then stranded on the planet. Very confident personality.

Player Characters

Gunney

Combat marine.

Ronin

Unarmed combat specialist.

Wrench

Mechanic.

Bebop

Faceman

Rocksteady

Pilot and captain.

travnewera.txt · Last modified: 2008/11/16 11:46 (external edit)
 
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