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gurps [2010/03/06 10:26]
excrusader
gurps [2010/07/27 19:30] (current)
excrusader
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Stats should start lower than average and not allowed to be bought down. Maybe at 8. Stats should start lower than average and not allowed to be bought down. Maybe at 8.
==== Skills ==== ==== Skills ====
-Get skills organized so that nothing but Bang! skills can be used, for pulpier games.+Get skills organized so that nothing but Bang! skills can be used, for pulpier games. Start with the [[http://e23.sjgames.com/item.html?id=SJG37-0201|official list]] and work from there.
Establish point cost maximums for any one skill to avoid one skill wonders, combat gods, and other over-specialization. Establish point cost maximums for any one skill to avoid one skill wonders, combat gods, and other over-specialization.
==== Resource System ==== ==== Resource System ====
-Create a Resources subsystem to replace standard Wealth and individual cost tracking. Wealth should just be a score, affected by Legality.+Create a Resources subsystem to replace standard Wealth and individual cost tracking. Wealth should just be a score, and Cost a difficulty affected by Legality.
==== Circles Mechanic ==== ==== Circles Mechanic ====
May not be possible without a lifepath system. Also would be extemely difficult in a settingless generic system. Could instead use the current advantage system to show familiarity with certain groups of people and allow NPCs to be created with those rules. Don't forget the enmity clause. May not be possible without a lifepath system. Also would be extemely difficult in a settingless generic system. Could instead use the current advantage system to show familiarity with certain groups of people and allow NPCs to be created with those rules. Don't forget the enmity clause.
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Eliminate it in favour of critical failure that results in the weapon running out. Eliminate it in favour of critical failure that results in the weapon running out.
==== Generic Weapons ==== ==== Generic Weapons ====
-Create generic broad categories of weapons, but make sure there are enough categories to still have variety. Examples would be light, medium and heavy pistols instead of just one generic pistol.+Create generic broad categories of weapons, but make sure there are enough categories to still have variety. Examples would be light, medium and heavy pistols instead of just one generic pistol at the simple end of the spectrum, and individual, very similar 9mm pistols at the complex end.
==== Damage System ==== ==== Damage System ====
Develop a Savage Worlds style roll-over a threshold damage system. This is a more distant plan. Develop a Savage Worlds style roll-over a threshold damage system. This is a more distant plan.
 
gurps.1267892798.txt.gz · Last modified: 2010/03/06 10:26 by excrusader
 
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