Has the character taken a conscript, soldier, bandit, squire, or knight type lifepath? Add 1 to Steel.
Has the character ever been severely wounded? If yes, and question 1 was yes, add 1 to Steel and subtract 1 from Health. If yes, and question 1 was no, subtract 1 from Steel and subtract 1 from Health.
Has the character ever murdered or killed with his own hand? If he has done so more than once, add 1 to Steel.
Has the character been tortured, enslaved, or beaten terribly over time? If yes and his Will is 5 or higher, add 1 to Steel and Subtract 1 from Health. If yes and his Will is 4 or lower, Subtract 1 from Health. If no, and Will is 3 or lover, subtract 1 from Steel.
Does the character live in squalor and filth? Subtract 1 from Health.
Does the character live in a really clean and happy place, like the hills in The Sound of Music? Add 1 to Health.
Is the character frail or sickly? Subtract 1 from Health.
Is the character athletic and active? Add 1 to Health.
Dwarves, Elves, and Orcs may add 1 to their starting health due to their mystical/immortal nature.
Has the character led a sheltered life, free from violence and pain? Subtract 1 from Steel.
Has the character been raised in a competitive (but non-violent) culture – sports, debate, strategy games, courting? Add 1 to Steel.
Has the character given birth to a child? Add one to Steel.
Is the character Gifted or Faithful? Add 1 to Steel.
Is the character's Perception exponent 6 or higher? Add 1 to Steel.
Is the character's Will exponent 5 or higher? Add 1 to Steel. Or, is the character's Will exponent 7 or higher? Add 1 to Steel.
Is the character's Forte exponent 6 or higher? Add 1 to steel.