Burning Wheel

The Burning Wheel is a medieval fantasy RPG.

Simplified Armour

Type1)Defence2)No TrainingArms3)Boots4)Torso5)HelmetLegs6)
Leather1D+1Ob+1Ob+1Ob+1Ob
Chain2D+1Ob+2Ob7)+2Ob+2Ob-1D
Plate3D+2Ob+2Ob8)+3Ob+3Ob-1D

Dwarven Armour

Elven Armour

Combined Health/Steel Questionnaire

  1. Has the character taken a conscript, soldier, bandit, squire, or knight type lifepath? Add 1 to Steel.
  2. Has the character ever been severely wounded? If yes, and question 1 was yes, add 1 to Steel and subtract 1 from Health. If yes, and question 1 was no, subtract 1 from Steel and subtract 1 from Health.
  3. Has the character ever murdered or killed with his own hand? If he has done so more than once, add 1 to Steel.
  4. Has the character been tortured, enslaved, or beaten terribly over time? If yes and his Will is 5 or higher, add 1 to Steel and Subtract 1 from Health. If yes and his Will is 4 or lower, Subtract 1 from Health. If no, and Will is 3 or lover, subtract 1 from Steel.
  5. Does the character live in squalor and filth? Subtract 1 from Health.
  6. Does the character live in a really clean and happy place, like the hills in The Sound of Music? Add 1 to Health.
  7. Is the character frail or sickly? Subtract 1 from Health.
  8. Is the character athletic and active? Add 1 to Health.
  9. Dwarves, Elves, and Orcs may add 1 to their starting health due to their mystical/immortal nature.
  10. Has the character led a sheltered life, free from violence and pain? Subtract 1 from Steel.
  11. Has the character been raised in a competitive (but non-violent) culture – sports, debate, strategy games, courting? Add 1 to Steel.
  12. Has the character given birth to a child? Add one to Steel.
  13. Is the character Gifted or Faithful? Add 1 to Steel.
  14. Is the character's Perception exponent 6 or higher? Add 1 to Steel.
  15. Is the character's Will exponent 5 or higher? Add 1 to Steel. Or, is the character's Will exponent 7 or higher? Add 1 to Steel.
  16. Is the character's Forte exponent 6 or higher? Add 1 to steel.
1) There are no Quality variants (Poor, Run of the Mill, Superior).
2) Defence does not degrade when 1s are rolled on Armour Dice.
3) Weapon Skills and Brawling are exempt from this penalty, Throwing and Missile Weapons are not. Half arm pieces reduce this penalty entirely.
4) Heavily armoured or clumsily made armoured boots can act as a disadvantage to any Speed or Speed-based test, at the GM's discretion.
5) The chest location – the breastplate – is the most heavily reinforced section of the armour. For all types of armour, the chest/torso always receives a bonus die (+1D) to protect its wearer.
6) Re-factor Reflexes with this penalty to Speed. Half-leggings eliminate the penalty for Leather and reduce the metal leggings to +1Ob.
7) Chain also adds +1Ob to Climbing.
8) Plate also adds +2Ob to Climbing.
 
burningwheel.txt · Last modified: 2009/01/26 10:54 (external edit)
 
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