====== Burning Wheel ====== The Burning Wheel is a medieval fantasy RPG. ===== Simplified Armour ===== ^Type((There are no Quality variants (Poor, Run of the Mill, Superior).))^Defence((Defence does not degrade when 1s are rolled on Armour Dice.))^No Training^Arms((Weapon Skills and Brawling are exempt from this penalty, Throwing and Missile Weapons are not. Half arm pieces reduce this penalty entirely.))^Boots((Heavily armoured or clumsily made armoured boots can act as a disadvantage to any Speed or Speed-based test, at the GM's discretion.))^Torso((The chest location -- the breastplate -- is the most heavily reinforced section of the armour. For all types of armour, the chest/torso always receives a bonus die (+1D) to protect its wearer.))^Helmet^Legs((Re-factor Reflexes with this penalty to Speed. Half-leggings eliminate the penalty for Leather and reduce the metal leggings to +1Ob.))^ |Leather|1D|--|+1Ob|--|+1Ob|+1Ob|+1Ob| |Chain|3D|+1Ob|+2Ob((Chain also adds +1Ob to Climbing.))|--|+2Ob|+2Ob|-1D| |Plate|4D|+2Ob|+2Ob((Plate also adds +2Ob to Climbing.))|--|+3Ob|+3Ob|-1D| ===== Combined Health/Steel Questionnaire ===== - Has the character taken a conscript, soldier, bandit, squire, or knight type lifepath? Add 1 to Steel. - Has the character ever been severely wounded? If yes, and question 1 was yes, add 1 to Steel and subtract 1 from Health. If yes, and question 1 was no, subtract 1 from Steel and subtract 1 from Health. - Has the character ever murdered or killed with his own hand? If he has done so more than once, add 1 to Steel. - Has the character been tortured, enslaved, or beaten terribly over time? If yes and his Will is 5 or higher, add 1 to Steel and Subtract 1 from Health. If yes and his Will is 4 or lower, Subtract 1 from Health. If no, and Will is 3 or lover, subtract 1 from Steel. - Does the character live in squalor and filth? Subtract 1 from Health. - Does the character live in a //really// clean and happy place, like the hills in //The Sound of Music//? Add 1 to Health. - Is the character frail or sickly? Subtract 1 from Health. - Is the character athletic and active? Add 1 to Health. - Dwarves, Elves, and Orcs may add 1 to their starting health due to their mystical/immortal nature. - Has the character led a sheltered life, free from violence and pain? Subtract 1 from Steel. - Has the character been raised in a competitive (but non-violent) culture -- sports, debate, strategy games, courting? Add 1 to Steel. - Has the character given birth to a child? Add one to Steel. - Is the character Gifted or Faithful? Add 1 to Steel. - Is the character's Perception exponent 6 or higher? Add 1 to Steel. - Is the character's Will exponent 5 or higher? Add 1 to Steel. Or, is the character's Will exponent 7 or higher? Add 1 to Steel. - Is the character's Forte exponent 6 or higher? Add 1 to steel.